hat type of hero will you be? This is one of the first questions you'll answer when playing World of Warcraft. After deciding what race to play, each character will choose one of several classes. Each race has its own list of class options available to it. Throughout their entire careers, characters will be able to learn from a pool of over 1000 spells and skills. A character’s class will help determine which spells and skills he or she can master; this page lists just a few for each class. Below you will find information detailing each of the classes you'll be able to play in World of Warcraft, including a few examples of the numerous spells and skills available to each class.
Tank, Healer, Damage Dealer
pholders of the Holy Light and defenders of the Alliance, the Paladins can be found from the northern forests of the Tirisfal Glades, fighting back the advance of the Forsaken, to the southern reaches of the Blasted Lands, ceaselessly upholding their vigil against demonic forces from beyond the Dark Portal. Wielding their mighty hammers and the strength of the Light, these holy warriors command forces in battle, all the while throwing themselves to where the fighting is the thickest. Here are a few sample spells available to Paladins:
Divine Shield - Drawing on their faith in the Holy Light, Paladins are able to surround themselves with an impregnable shield that renders them impervious to physical attacks and magical spells.
Devotion Aura - A paladin's specialty lies in the ability to command. Those who follow one of the holy warriors feel themselves steeled in battle by their leader's courage and strength.
Holy Light - Manifesting the power of the Light, Paladins are able to heal their comrades in battle using their holy magic.
t home in the shadows and skilled at disappearing from sight, the Rogues of Azeroth are most comfortable when acting in the background. Twisting events to their favor, striking only when advantage is greatest: this is where a Rogue excels. With their cunning tricks, physical abilities, and mastery of concealment and disguise, Rogues have no trouble finding employment as thieves, cutthroats, spies, and assassins. Here are a few sample skills available to Rogues:
Backstab - Silent as a whisper, a Rogue can slip behind a target, and in the blink of an eye, bury a weapon into the victim's back.
Stealth - From a clump of bushes in the deep forest to the streets of a bustling city marketplace, Rogues can render themselves invisible and unseen to all but the keenest of observers.
Dual Wield - Through diligent training and practice, Rogues are able to master the art of dual-weapon combat, making them an even more dangerous foe.
Healer, Damage Dealer
riests lead the many faiths spread throughout the disparate lands of the world of Azeroth. In Kalimdor, Night Elf Priestesses revere the moon goddess Elune, while Dwarven priests in Khaz Modan deliver the message of the Light to their people. In the ruins of Lordaeron, the undead priests of the Forsaken, their faith twisted and tainted by their tortured existences, spread a dark interpretation of the Holy Light. Regardless of their faith, however, all Priests share in their ability to manipulate the minds of those who turn to them for spiritual guidance. Here are a few sample spells available to Priests:
Heal - Warrior and Mage alike can be brought low by injury, but the Priest can restore their health through magic, enabling the injured to return to battle anew.
Shadow Word: Pain - Though traditionally benign in nature, Priestly magic has a darker side as well. Through this word of darkness, a Priest can cause excruciating pain to a targeted victim for an extended period of time.
Power Word: Shield - Draws on the soul of the friendly target to shield them, absorbing damage. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.
zeroth is home to a wide variety of beasts. From the new world of Lordaeron to the old world of Kalimdor, all manner of creatures can be found. Some are friendly, some are ferocious and aggressive - yet they all have one thing in common. Each creature shares a special connection with Hunters. Hunters track, tame and slay all manner of animals and beasts found in the wilds. Whether they rely on bows or firearms, Hunters consider their weapons and pets to be their only true friends. Here are a few sample skills available to Hunters:
Track Beasts - Hunters can find and follow a wide variety of animal tracks, allowing them to locate their elusive prey with ease.
Animal Soothe - Not every encounter with a beast is a friendly one, and Hunters can soothe ravenous animals whenever necessary.
Tame Beast - Beasts are found in all shapes, colors and sizes. It is the special journey of the Hunter to find which he is most connected to - and tame it. Once tamed, the beast will grow, learn and be the Hunter's constant companion.
arlocks were mages that delved too deeply into the roots of demonic power. Consumed by a lust for dark knowledge, they've tapped into chaotic magics from beyond the world. The Burning Legion now feeds them their powers, allowing them to channel destructive energies and call upon the powerful emissaries of their demon masters. Here are a few sample spells available to Warlocks:
Immolate - The devouring fires of entropy are one of the primary forces Warlocks wield. They can cause their foes to ignite in flames that burn flesh, bone, and soul.
Fel Armor - Surrounds the caster with fel energy, increasing spell power by 50 plus additional spell power equal to 30% of your Spirit.
Inferno - Warlocks can summon many demonic soldiers to destroy their enemies. The powerful Infernal is just one of these.
Tank, Healer, Damage Dealer
ruids are the keepers of the world. Locked in slumber for generations, they awoke to meet the threat of the Burning Legion during its recent invasion. After Archimonde's defeat, the Druids chose to remain in the waking world and help to rebuild their shattered lands. The Legion's attack left a terrible scar on the natural order, and the Druids seek to heal it. Here are a few sample spells available to Druids:
Shapeshifting - Druids can assume a variety of animal forms to aid them in both travel and combat. The Night Saber panther and Storm Crow are just two of the shapes Druids will be able to assume.
Rejuvenation - In keeping with the Druids' philosophy to restore and regenerate the world, they have the ability to rejuvenate their allies. This ability restores health over time to any wounded being.
Mark of the Wild - Druids have the ability to aid themselves and others using Mark of the Wild. Initially this spell will enhance a few basic character attributes. Eventually Mark of the Wild will be one of the best character enhancements available buffing all attributes.
Tank, Damage Dealer
or as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat. Some protect from the front lines with shields, locking down enemies while allies support the warrior from behind with spell and bow. Others forgo the shield and unleash their rage at the closest threat with a variety of deadly weapons. Warriors are the melee-centered class. These characters are tough as nails and masters of weaponry and tactics. The special abilities of the warrior are naturally combat-oriented. Here are a few sample skills available to Warriors:
Shield Slam - A skill that allows the Warrior to strike enemies with a shield, stunning them for a short period of time.
Defensive Stance - A technique for warding off enemy attacks. When used, this skill increases the character's armor rating for a little while.
Whirlwind - An attack spell that sends the caster into a berserk fury, creating a destructive force that damages nearby enemies within a small area of effect.
tudents gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners. To avoid interference with their spellcasting, magi wear only cloth armor, but arcane shields and enchantments give them additional protection. To keep enemies at bay, magi can summon bursts of fire to incinerate distant targets and cause entire areas to erupt, setting groups of foes ablaze. The Mages of Warcraft once centered their powers within the mageocracy of Dalaran. After that kingdom's destruction by the Burning Legion, however, the arcane arts spread to the far corners of the world. Here are a few sample spells available to Mages:
Invisibility - Whether a mage needs to infiltrate an enemy camp or quickly avoid a bad situation, they can make themselves undetectable using the Invisibility spell.
Frost Armor - An enchantment the caster uses to increase armor protection for a short period of time and slows down the enemy when hit.
Fireball - An offensive spell that hurls a fiery magic missile at a single target.
Healer, Damage Dealer
hamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shamans have a range of powers available for dealing with threats to the natural order. Here are a few sample spells available to Shamans:
Lightning Bolt - A spell that channels the energies of nature into a fearsome electrical charge that strikes a single enemy.
Lightning Shield - The reverse of the offensive bolt, generating an electrical barrier around a friendly character - damaging any that dare to attack.
Restoration - Questing in World of Warcraft is bound to be dangerous, and player characters won't always be on the right side of a sharpened edge. The shaman can prove a valuable ally during these times by calling on the aid of friendly spirits to heal wounds with the Restoration spell.
Tank, Damage Dealer
The Death Knight
he fearsome death knight, World of Warcraft's first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth's fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King's thrall.
Runeforging - Allows the Death Knight to emblazon their weapon with runes. Much similar to weapon Enchanting.
Death Strike - A deadly attack that deals 75% weapon damage plus 84 and heals the Death Knight for 5% of his/her maximum health for each of his/her diseases on the target.
Death Gate - The Death Gate is a spell used by Death Knights which opens a portal and allows the Death Knight to travel to Ebon Hold across it.