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ly the skies of Azeroth! World of Warcraft features an advanced flying transportation network. Players can unlock flying routes then buy tickets to ride flying mounts over long distances to reduce walking time. Players can travel on four types of air mounts and in Goblin Zeppelins (more on that later). This is an excellent time to change your video settings, especially if your computer is slow to change them. (The color-depth settings are reset to default each time you load the game.) finally, if you log out during the flight or enter an dungeon/battleground/raid. the spot will be saved with you on the beast. and the next time you enter Azeroth. you will safely sit on it. but it will only continue to the next flight point and drop you there, instead of flying on to the final destination.


Air Mount Highlights:

  • Unlock new flying routes - To unlock new flight paths, you must search for flying-mount locations and speak with special NPC route masters -- indicated by a green "!" above their heads -- there. After connecting two flying points, you can travel, for a fee, between those locations on an air mount. You start the game with your home city's flying point active; the remaining flying points must be discovered. When you click on a route master, a world map appears showing the flight routes you've unlocked and the price for each flight.
  • See new places! - Flying gives you an entirely different view of the world…if you think you know your way around, wait until you see Azeroth by air! The flight paths are specifically designed to delight passengers with entertaining sights and glimpses of new regions, such as dangerous high-level areas that you might not be ready to explore yet. You can also get a clear view of other players adventuring on the ground and see some of the monsters that you'll be encountering later in the game.
  • Flying allows you to quickly return to previous locations to turn in quests, meet up with friends, shop, visit the bank, and more.
  • To avoid fatal falling damage, you will be seatbelted onto the air mount for the entirety of the journey, so all you'll have to worry about is sitting back, relaxing, and enjoying the ride.
  • The six major cities serve as central transport hubs, and all flight routes path through them. Running the air transportation network from these central locations helps keep prices down for customers, and the air mounts can be fed and stabled in the cities (and they can also retire in them once they become too old!).

Watch a two-minute movie of the flight from Stormwind to Ironforge


  • There is no waiting for a flight. Once you buy your ticket, you're automatically placed on the mount, and your air journey begins!
  • While riding on an air mount, you can rotate the camera to view your surroundings and the ground below (and capture screenshots). You can also chat, use your character screens, organize your inventory, and so on.


he mighty gryphons of the Aerie Peaks aided the Alliance in its time of need. Part eagle and part lion, these proud creatures stand as noble symbols of the Alliance's fortitude. In addition to conveying important documents between the human, dwarf, and gnome leaders in the regions around Stormwind and Ironforge, gryphons have also been harnessed for paid transportation along routes throughout Alliance-controlled lands.


aving sworn allegiance to the night elves in honor of Cenarius, the magical hippogryphs now patrol the skies above Northern Kalimdor, scanning the horizon for invaders. During the war, these magnificent creatures, with bodies that resemble both stags and ravens, were ridden into battle by Sentinel archers. They have since agreed to serve as paid transport for the Alliance, carrying travelers along with them on their patrol routes.

Deeprun Tram

n the aftermath of the Second War, the humans of Stormwind began the grueling task of rebuilding the war-torn lands surrounding their battered kingdom. In those days, the bonds of brotherhood that cradled the Alliance were still at their strongest, and the dwarves of Ironforge were quick to lend aid to their human allies. King Magni Bronzebeard was frustrated, however, at the sluggish pace with which his country's aid was being delivered to Stormwind, and eager as well to establish a means of reinforcing the human kingdom with dwarven soldiers should the need arise. To address these two concerns, King Bronzebeard turned to Azeroth's most esteemed engineer, High Tinker Mekkatorque, who immediately began drafting designs for a grand subterranean railway system that would link Stormwind and Ironforge. Today, his vision has become reality, and the newly-built Deeprun Tram has developed into an indispensable link between the two great capitals, providing swift and safe transportation for thousands of their citizens, and bolstering military cooperation between the armies of these two proud Alliance strongholds.


he sentient wyverns of Kalimdor were eager to ally themselves with the shamanistic Horde, whose commitment to honor and victory they strongly admire. Sharing a common ancestry with dragons and gryphons, wyverns revel in flight, dutifully carrying Horde riders along various routes surrounding Thunder Bluff and Orgrimmar for a small fee.

Vampire Bats

ike their Southern Kalimdor siblings, the vampire bats of Zul Aman have always savored the frenzied turmoil of battle. This chaotic disposition has naturally aligned them with the Forsaken, who continue their struggle against Lord Arthas' Scourge while maintaining a tense alliance with the Horde. In addition to ferrying throughout Lordaeron those who pay for their service, the vampire bats also act as scouts for the Dark Lady.


Horde players can hop a Goblin Zeppelin for a flight up high above the world! Zeppelins are flying contraptions created by the goblins, using a lighter-than-air design, with their machines employing bags filled with gas to make them buoyant in the air, compared to heavier-than-air designs, which employ wing surfaces and movement to produce lift, either using a fixed wing, or a spinning rotor. A goblin zeppelin consists of a gondola of varying size suspended beneath one or more bags of lightweight gas that serve to keep the craft aloft. In keeping with the goblin fixation upon profit, these large crafts tend to be packed with cargo or paying passengers.


oats, also known as ships or sea vessels, are a form of transportation, mostly in use between Alliance harbors, but also between some neutral harbors. The Horde equivalent is the zeppelin airship, although some docked Forsaken ships have appeared in Northrend. Boats stay docked for exactly 60 seconds, then depart. If you do miss a transport, you will have a very short wait before it returns. If you log out or crash during your journey, you will log back in on the same transport you were on when you logged out, though you will likely be at a different location along its path. Please do not jump off of Boats and/or Zeppelins when riding them.


Ship Route To Destination Return Trip
Rut'theran < > Auberdine 1:40 1:30
Auberdine < > Menethil Harbor 1:15 1:30
Menethil Harbor < > Theramore 1:40 1:42
Booty Bay < > Ratchet 2:00 1:45
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