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Alterac Valley
Dun Baldar Frostwolf Keep Graveyards Graveyards Graveyards Graveyards Graveyards Graveyards Graveyards Towers Towers Towers Towers Towers Towers Towers Outpost Garrison Mines Mines Entrances Entrances Caves Caves Caves Caves

Dun Baldar

Main Alliance base of operations. Most of the quest items are turned in here. Vendors sell food, drink, Alterac Valley rewards, and more. Defended by two towers. Home of the Alliance General Vanndar Stormpike. Killing the General will win the battle for the Horde.

Frostwolf Keep

Main Horde base of operations. Most of the quest items are turned in here. Vendors sell food, drink, Alterac Valley rewards, and more. Defended by two towers. Home of the Horde General Drek'Thar. Killing the General will win the battle for the Alliance.

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Graveyards

Control of the graveyards is desired to allow PCs to spawn closer to their death location as well as add Bonus Honor at end game. Releasing your spirit will port you to the closest graveyard that your faction controls. Right-clicking an enemy's graveyard flag will change the flag to neutral. Right-clicking a neutral flag (previously your faction's) will reclaim the graveyard for your faction. If a flag remains neutral for 5 minutes, control will change to Horde if a Horde player made the flag go neutral and to Alliance if an Alliance player made the flag go neutral. Once control changes, the Spirit Guides from the previous faction will despawn and be replaced by Spirit Guides of the controlling faction. Only 10 players may resurrect at a time (this number may change based on design decisions).

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Towers

Towers - Destruction of towers grants Bonus Honor and changes the amount of guards surrounding the Generals. Towers respawn NPCs until the tower is destroyed. Destroying a tower will add 1 elite defender to your General and will remove 1 elite defender from the enemy's General. Destroying a tower immediately grants Bonus Honor to all players of the destroyer's faction in the battleground.

Outpost

Contains the Captain of each faction. Once the Captain is killed, the building begins to burn and the Captain no longer gives special buffs to their troops.

Garrison

Contains the Captain of each faction. Once the Captain is killed, the building begins to burn and the Captain no longer gives special buffs to their troops.

Mines

Control of the mines is desired for easy access to supplies used to start a Ground Assault as well as Bonus Honor at end game. Control of mines is determined by which faction lands the killing blow on the Boss; neutral NPCs are in control when the fight first begins. Upon control change, Stormpike NPCs will spawn if an Alliance player landed the killing blow and Frostwolf NPCs will spawn if a Horde PC landed the killing blow. While a mine is controlled by a particular faction, only that faction will respawn. After 30 minutes, neutral NPCs regain control of the mines.

Mines

Control of the mines is desired for easy access to supplies used to start a Ground Assault as well as Bonus Honor at end game. Control of mines is determined by which faction lands the killing blow on the Boss; neutral NPCs are in control when the fight first begins. Upon control change, Stormpike NPCs will spawn if an Alliance player landed the killing blow and Frostwolf NPCs will spawn if a Horde PC landed the killing blow. While a mine is controlled by a particular faction, only that faction will respawn. After 30 minutes, neutral NPCs regain control of the mines.

Entrances

Entrance area to the zone. The Horde and Alliance have their own special entrances defended by their faction's guards. Leads to the Alliance pass in the Hillsbrad Foothills and the Horde cave northeast of Tarren Mill respectively. When you no longer have a graveyard under your control, you spawn at the entrance to the zone. Exiting via the enemy's portal is not advised.

Entrances

Entrance area to the zone. The Horde and Alliance have their own special entrances defended by their faction's guards. Leads to the Alliance pass in the Hillsbrad Foothills and the Horde cave northeast of Tarren Mill respectively. When you no longer have a graveyard under your control, you spawn at the entrance to the zone. Exiting via the enemy's portal is not advised.

Caves

These caves contain neutral hostile monsters. There are several quests associated with them such as "Ryson's Eye."

Caves

These caves contain neutral hostile monsters. There are several quests associated with them such as "Ryson's Eye."

Caves

These caves contain neutral hostile monsters. There are several quests associated with them such as "Ryson's Eye."

Caves

These caves contain neutral hostile monsters. There are several quests associated with them such as "Ryson's Eye."