Teldrassil is a zone located atop a massive World Tree off the northern coast of Kalimdor, the tree itself being hosted in an island of the same name. Teldrassil was grown by Archdruid Fandral Staghelm as a desperate measure after the second invasion of the Burning Legion, in an attempt to regain immortality for the Night Elves. Although the tree successfully grew, it was not blessed by the Dragonflights, which left it susceptible to corruption by the Emerald Nightmare.
|Flight Masters:||Caylais Moonfeather|
Darkshore is a long strip of coast on the northwestern parts of Kalimdor. Darkshore was once brimming with kaldorei life, but it is now little more than a desolate beach, covered with ancient ruins and everlasting fog. On the shore, you can see many carcasses of both wildlife and shipwrecked boats. Naga and Murlocs populate many of the elven ruins within the continent, and the land is dangerous even outside these, with feral creatures, ghosts, and followers of the Twilight's Hammer.
Ashenvale is a beautiful forest and ancestral home of the Night Elves, who control several settlements over the zone such as Astranaar, Silverwind Refuge, Maestra's Post and the Shrine of Aessina. Although diminished, the Horde also has a presence here, with settlements in the form of Zoram'gar Outpost and Splintertree Post. Ashenvale is populated with many wild creatures such as spiders, bears, and wolves, as well as filled with tainted furbolgs and satyr.
Felwood is a corrupted forest filled with demons and satyrs, this corruption resulted from Archimonde, an eredar lord of the Burning Legion, ordering the corruption of the forests surrounding Mount Hyjal to weaken the Kaldorei defenses during the Third War. The dreadlord Tichondrius used a powerful artifact, the Skull of Gul'dan, to corrupt the zone, resulting in polluted waters and corrupted fauna and flora.
Winterspring is a frosty valley in northern Kalimdor. This frigid zone is littered with night elven ruins, and serves as the primary home of the Blue Dragonflight in Kalimdor. The only settlement in Winterspring is Everlook, a Steamwheedle Cartel town that is neutral to both Horde and Alliance.
Moonglade is both home of the Cenarion Circle and a haven for all druids. It is an uncorrupted neutral zone, protected by mountains and shrouded in green light, without any hostile mobs or gathering resources. The main village of Nighthaven is maintained by the Cenarion Circle and features mainly Druid trainers.
This is not a functional zone for player to visit. This zone is a raid instance, for more information click here.
|World Boss:||Dragons of Nightmare|
Azshara is a beautiful coastal zone, cloaked in eternal autumn located in the eastern coast of Kalimdor. Surrounded by plenty of flora and beautiful sandy beaches, Azshara was once part of Zin-Azshari, the capital of the Kaldorei Empire. After the Sundering, much of Zin-Azshari fell to the oceans, but many elven ruins can be seen through the zone, reminding people of the once glorious Kaldorei Empire.
Durotar is a rugged zone located in the eastern coast of Kalimdor. Durotar is a very harsh zone to live in, with many rocky mountains, the desert-like soil making it hard to grow produce, and the access to drinkable water being difficult. The Orcs who live in Durotar, however, see the zone as a beautiful reminder of Draenor, the planet they originally came from.
The Barrens is a massive savanna located in the center of Kalimdor. With arid plains and very few sources of water scattered across the zone, those brave enough to live in the zone have to contest resources with the local harpies, quillboar and centaur. Although The Barrens is home to a hostile environment, its borders with several, more well-off zones, are sought after by both the Horde and the Alliance.
|Towns:||Stonetalon Peak||Sunrock Retreat|
Stonetalon Mountains is a mountainous region and home to the harpies and chimeras. Stonetalon Peak, to the north of the zone, serves as a sacred place to both Night Elves and Tauren, with the Kaldorei building a Barrow Den for their druids to slumber and commune with the Emerald Dream in. To the west of the zone, the Venture Co. has stripped the area of its natural resources, cutting down trees, filling the air with soot and the water with oil, an act that enrages both the Alliance and the Horde alike.
|Factions:||Gelkis Clan Centaur
Magram Clan Centaur
|Towns:||Nijel's Point||Shadowbrey Village|
|Flight Masters:||Baritanas Skyriver||Thalon|
Desolace is a barren zone located in western Kalimdor. Desolace is a rocky wasteland littered with bones, seemingly permeated by a curse, its skies always taken by storms, and very few sources of water, with lots of small lakes of yellow, polluted water all around the zone. Desolace is home of the centaur, with four central clans not only waging war against any who enter their territory, but also against each other.
Mulgore is plains zone located in central Kalimdor. Mulgore is nestled by the hills of Stonetalon Mountains and protected by natural walls from pretty much all directions, which makes this zone full of grassy planes and littered with wild game a perfect haven for its inhabitants, the noble and formerly nomadic Tauren.
|Towns:||Theramore Isle||Brackenwall Village||Mudsprocket|
|Flight Masters:||Baldruc||Shardi||Dyslix Silvergrub|
Dustwallow Marsh is a vast and ancient swamp in central Kalimdor. With the hot and fetid weather and lots of wild beasts permeating the swamp, navigation through Dustwallow Marsh is often difficult, although this has not stopped the Alliance from creating a stronghold at its very east, with the port city of Theramore, led by Jaina Proudmoore. Although Theramore is a bastion of the Alliance, its walls mean the Alliance never strays far from the island, and its proximity to the Horde lands of The Barrens makes skirmishes between the Horde and the Alliance a common sight.
Thousand Needles is a massive dry canyon filled with towering mesas located in southern Kalimdor. Although the area is harsh on its own, it has a feeling of serenity on its own. To the east, the mesas of Thousand Needles are replaced by a vast salt pan, known as the Shimmering Flats.
|Towns:||Feathermoon Stronghold||Camp Mojache|
Dragons of Nightmare
|Flight Masters:||Fyldren Moonfeather||Shyn|
Feralas, unlike the zones that shares a border with it, is a massive rainforest that piques the interest of both the Horde and the Alliance. With the Alliance town of Feathermoon Stronghold in one of the western islands (accessible by taking the Feathermoon Ferry boat on the coast of the island) and the Horde town of Camp Mojache to the east, Alliance and Horde are likely to clash in this lush jungle.
|Flight Masters:||Cloud Skydancer||Runk Windtamer|
Silithus is a rough desert in the southwest end of Kalimdor. While Silithus today acts as the main working place of the Cenarion Circle, it was once the seat of the Aqiri Empire, known to the world as Ahn'Qiraj. Its gates were sealed off millennia ago by the Night Elves, but the silithid managed to regain some footage over Kalimdor. Today, the Cenarion Circle enlists both the Horde and the Alliance to help with their vigil.
Un'Goro Crater is a lush jungle in southern Kalimdor, isolated from the source as it shares borders with the deserts of Feralas and Silithus. Although its borders make Un'Goro Crater a rather isolated area, many challenges await players here as they explore the wide range of exotic fauna, from aggressive plant mobs to the mighty devilsaurs.
|Flight Masters:||Bera Stonehammer||Bulkrek Ragefist|
Tanaris is a massive desert located in southern Kalimdor. Tanaris is an arid land, covered in sand dunes and under the constant threat of sandstorms. However, the desert's harsh conditions were not able to stop the goblins from the Steamwheedle Cartel from making Tanaris their main center of operations, with Gadgetzan as their main city, and the Steamwheedle Port built to receive shipments straight from the goblin capital of Undermine.
Azuremyst Isle is the zone the Draenei spaceship crashed into, leading to the formation of the Exodar as their capital city. Quests focus on the draenei acquainting themselves with the land and trying to strengthen their struggling settlements. Since this island was so far-out, there was very little other civilization before the crash. Is it not possible to fly on the Azuremyst Isle.
Bloodmyst Isle is a low-level zone covering the struggles of the Draenei to rebuild their civilization. It gets its distinctive red look from the corrupting red crystals found on the Exodar, the Draenei's spaceship that crashed.
|The Barrens||Omusa Thunderhorn|
|Ship Route||Destination||Return Trip|
|Zeppelin Route||Destination||Return Trip|
|Durotar||1 - 10||Horde|
|Mulgore||1 - 10||Horde|
|Teldrassil||1 - 11||Alliance|
|Darkshore||11 - 19||Alliance|
|The Barrens||12 - 33||Horde|
|Stonetalon||15 - 25||Contested|
|Ashenvale||19 - 30||Contested|
|Thousand Needles||24 - 35||Contested|
|Desolace||30 - 39||Contested|
|Dustwallow Marsh||36 - 61||Contested|
|Tanaris||40 - 50||Contested|
|Feralas||41 - 60||Contested|
|Azshara||42 - 55||Contested|
|Felwood||47 - 54||Contested|
|Un'Goro Crater||48 - 55||Contested|
|Winterspring||55 - 59||Contested|
|Silithus||55 - 60||Contested|
Dungeons & Raids
|Onyxia's Lair||Tier 2|
|Ruins of Ahn'Qiraj||-|
|The Barrens||274 Quests|
|Thousand Needles||86 Quests|
|Dustwallow Marsh||171 Quests|
|Un'Goro Crater||58 Quests|